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FASHION / IMAGE
 

My creative journey has expanded beyond video games into the world of fashion and image. While living in Japan, I worked as a freelance model for brands such as Adam & Ropé and Nonsense, gaining firsthand experience with professional photo shoots, styling, and brand storytelling.

This sensibility now merges with my 3D expertise: from reimagining iconic characters through realistic garment simulation in Marvelous Designer, to exploring textiles, silhouettes, and digital prototyping.

Here you’ll find a selection of works that connect photography, 3D fashion design, and visual identity, showing how digital art skills can serve not only games, but also the broader world of fashion and lifestyle aesthetics.

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PHOTOGRAPHY, VIDEOGRAPHY & MODELING

Experience with professional photo shoots, styling, and brand image

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Freelance modeling for Adam et Ropé – Tokyo, 2023/2024

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Freelance modeling for Nonsense – Tokyo, 2023

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Freelance modeling for Evans & Miyoshi Rugs – Tokyo, 2023

3D FASHION DESIGN

This project explores the intersection of fashion design and character art through the redesign of Heather Mason from Silent Hill 3, reimagined in 2025. I began with visual research and moodboards on contemporary fashion trends, textiles, and silhouettes, translating them into a coherent wardrobe concept that respects the character’s identity while updating her style for a modern audience.
 

Using Marvelous Designer, I created and simulated realistic garments, with a strong focus on patterns, fabric behavior, and detail work. While this case study emphasizes the fashion aspect, garment creation, moodboards, and design research, the full character pipeline (sculpting, texturing, rendering) is also presented in my “3D Projects” section.
 

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Beyond video games, this project reflects my interest in how 3D tools can contribute to fashion and lifestyle industries, from digital prototyping and textile visualization to brand storytelling. My goal is to bring the precision and creativity of character art into broader visual identities.

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All images © 2025 Théo Iparraguirre & collaborators

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