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3D CHARACTERS

A selection of characters I've worked on.

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Silent Hill 3 - Heather Mason

Real-Time Fan Remake - Unreal Engine 5 - 2025

"I don't know what kind of hell is waiting for me there, but I've got no other choice. I don't care about God or Paradise..."
Here’s my love letter to Silent Hill 3, one of the first games that sparked my passion for horror art growing up.
Inspired by the incredible Resident Evil remakes and the recent Silent Hill 2 Remake, I imagined what a 2025 version of Heather Mason might look like in Unreal Engine 5. This is my personal take on this iconic protagonist, modernized, but still faithful to her original essence.
My goal was to get as close as possible to the visual and technical quality of characters from recent remakes like RE4.
The project started from a basic sphere in ZBrush, and I pushed it through a full real-time character pipeline. I learned a ton along the way, especially with Marvelous Designer and the XGen-to-UE5 workflow.

🎬 All captures are rendered in Unreal Engine 5.

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Softwares: ZBrush, Maya, Substance Painter, Photoshop, Xgen, Marvelous Designer, Unreal Engine 5, PureRef, Marmoset Toolbag

Also featured in “Fashion & Image,” where I highlight the moodboards, research, and garment design. Here the focus is on the full 3D pipeline, from sculpting to final rendering.

Phylosel's Lullaby - Eve Game-Ready Character

Eve - Game-Ready 3D Character

Phylosel's Lullaby - Marmoset Toolbag - 2022

Here is Eve, a 3D character model I've challenged myself to create in the summer of 2022. She is based on an original character design.
This character is part of a video game project called "Phylosel's Lullaby," which I'm conceptualizing.

Link to my participation to the Rookie Awards 2023: : https://www.therookies.co/entries/19797

Rookies Awards 2023
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Phylosel's Lullaby - Eve Game-Ready Character
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Softwares: ZBrush, Maya, Blender, Substance Painter, Photoshop, PureRef, Marmoset Toolbag

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All images © 2025 Théo Iparraguirre & collaborators

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