3D Character Art · Graphic Design · Concept Art · Editing

3D PROJECTS
A selection of 3D projects I've worked on.
Silent Hill 3 - Heather Mason
Real-Time Fan Remake - Unreal Engine 5 - 2025
"I don't know what kind of hell is waiting for me there, but I've got no other choice. I don't care about God or Paradise..."
Here’s my love letter to Silent Hill 3, one of the first games that sparked my passion for horror art growing up.
Inspired by the incredible Resident Evil remakes and the recent Silent Hill 2 Remake, I imagined what a 2025 version of Heather Mason might look like in Unreal Engine 5. This is my personal take on this iconic protagonist, modernized, but still faithful to her original essence.
My goal was to get as close as possible to the visual and technical quality of characters from recent remakes like RE4.
The project started from a basic sphere in ZBrush, and I pushed it through a full real-time character pipeline. I learned a ton along the way, especially with Marvelous Designer and the XGen-to-UE5 workflow.
🎬 All captures are rendered in Unreal Engine 5.






McDonald’s
ティロリミックス|YOASOBI × Vaundy - 2024
I had the opportunity to work on one 3D environment (modeling, texturing) for the McDonald’s collaboration video with the two famous J-Pop artists YOASOBI and Vaundy.
Official video only available on Youtube in Japan : https://youtu.be/8yGkrCVjg3Y?feature=shared
Outsourced work done at Nin-Ja Company, Tokyo.

Eve - Game-Ready 3D Character
Phylosel's Lullaby - Marmoset Toolbag - 2022
Here is Eve, a 3D character model I've challenged myself to create in the summer of 2022. She is based on an original character design.
This character is part of a video game project called "Phylosel's Lullaby," which I'm conceptualizing.
Link to my participation to the Rookie Awards 2023: : https://www.therookies.co/entries/19797

Softwares: ZBrush, Maya, Blender, Substance Painter, Photoshop, PureRef, Marmoset Toolbag